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"Godot Engine" matching MCP servers:

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    An MCP server that gives AI assistants full control over the Godot game engine, enabling scene building, script writing, game running, and more through natural language.
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    MIT
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    An enhanced MCP server for interacting with the Godot game engine, enabling AI assistants to launch the editor, run projects, manage scenes and nodes, and handle scripts.
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    MIT
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    Enables AI assistants to interact with the Godot game engine, including launching the editor, running projects, capturing debug output, and managing scenes.
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    MIT
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    MCP server for Godot Engine enabling AI to autonomously develop, test, and debug games with deterministic playtesting, multiplayer testing, DAP debugging, LSP integration, and token efficiency.
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    MIT
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    Provides AI assistants with full control over the Godot game engine through 157 operations including scene manipulation, runtime code execution, input simulation, and project management.
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    MIT
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    Enables AI assistants to interact with and manipulate Godot game engine projects, including creating projects, launching editor, managing scenes and nodes.
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    MIT
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    Enables AI assistants to control Godot game engine projects through a WebSocket bridge. Supports scene editing, node manipulation, script management, and project introspection via 163 registered tools.
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    Connects MCP clients directly to a live Godot editor, enabling AI assistants to build scenes, edit nodes, and control the editor through over 120 operations.
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    1,663
    MIT
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    Connects Claude directly to Godot 4 projects to read and manipulate scenes, nodes, scripts, and assets within the editor. It enables real-time scene tree management, script editing, and resource configuration through a local Node.js bridge and GDScript plugin.
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    MIT
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    Godot 4 MCP server with: Test running (GUT/GdUnit4) with structured pass/fail results API docs search with 30+ Godot 3→4 migration mappings Script analysis detecting 10 common GDScript pitfalls Scene/resource file parsing with antipattern detection Viewport screenshot capture LSP diagnostics from Godot's language server TypeScript, cross-platform (macOS/Windows/Linux), published on npm
    8
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    MIT
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    Provides instant GDScript syntax validation and diagnostics by bridging Godot's native Language Server Protocol to MCP clients. Enables real-time syntax checking in AI assistants without requiring custom plugins or context switching to the Godot editor.
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    MIT