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    Enables LLMs to automatically diagnose coding errors through codebase search, test execution, and live debugger integration (DAP/V8 CDP). Provides a secure, policy-gated environment for investigating failures while preventing destructive operations.
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    Control the Unity Editor from any MCP host. One package install, one click, and your AI assistant can see your scene, create objects, and talk to the console. Patina is a Rust MCP server paired with a C# Unity bridge. It connects your favorite AI coding tool directly to the Unity Editor over a local TCP channel, with zero manual config.
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    MIT
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    MCP server that exposes GDB debugging as tools. An AI assistant can set breakpoints, run programs, step through code, inspect variables and memory, and examine registers — all via structured tool calls. Reverse debugging with rr is also supported.
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    MIT
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    An MCP server that gives AI assistants tools to generate AccelByte AGS uGUI prefabs in Unity projects, look up AccelByte Unity SDK best practices, search Bytewars C# example components, and configure SDK credentials from a Claude Code or Cursor session.
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    Provides tools to retrieve information about current and upcoming free games on the Epic Games Store. It allows users to access game details including titles, descriptions, and claim URLs through Model Context Protocol clients.
    2
    MIT
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    Enables Codex to rank available tools and skills, rerank code and documentation search results, and triage saved output artifacts using Jev-based relevance scoring while leaving final decisions to Codex.
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    MIT
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    Enables MCP clients to open websites, capture screenshots at multiple breakpoints, and run automated design audits for issues like overflow, small tap targets, low contrast, missing alt text, tiny text, and clipped content.
    9
    MIT
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    An MCP relay that adds a use_jev tool to every connected server, letting the Jev model autonomously select and execute tool calls while the calling model supplies any required text values. It enables agents to delegate multi-step tool use across all configured MCP servers through a single unified interface.
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    MIT
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    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
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    MIT