Retrieve and read C# script files from Unity projects using a direct path input, facilitating script access and management for efficient development workflows.
A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
A server that connects Unity with local large language models through Ollama, enabling developers to automate workflows, manipulate assets, and control the Unity Editor programmatically without relying on cloud-based LLMs.
Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.