Compile and run C# code dynamically in Unity Editor using Roslyn. Execute temporary scripts with defined classes and static methods for immediate results.
MCP server that exposes GDB debugging as tools. An AI assistant can set breakpoints, run programs, step through code, inspect variables and memory, and examine registers — all via structured tool calls.
Reverse debugging with rr is also supported.
A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
A server that connects Unity with local large language models through Ollama, enabling developers to automate workflows, manipulate assets, and control the Unity Editor programmatically without relying on cloud-based LLMs.