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Generate game-side client code

specter_generate_client_code
Read-only

Generate ready-to-paste game integration code wired with your API key and event slug. Supports login, events, tasks, and wallet in JavaScript or Unity C#.

Instructions

Generate ready-to-paste game integration code (v2 client REST) wired with this project's real client api-key + a real event slug. Covers login, firing events, reading tasks, and wallet. JS works anywhere; C# is dependency-free Unity (the official Specter Unity SDK is recommended for production).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
languageYes"js" (browser/Node/RN) or "csharp" (Unity UnityWebRequest)
projectIdNo
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations declare readOnlyHint=true and openWorldHint=true; the description adds that it uses real keys and slugs, which is consistent and provides useful context about side effects (no mutations). No contradictions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences that include key purpose, features, and language guidance without waste. Front-loaded with main action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With only 2 parameters and no output schema, the description covers the main aspects of what the generated code does. It could mention the output format (code text) but the phrase 'ready-to-paste' implies that. Lacks details on error handling or prerequisites but still complete for the tool's simplicity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 50% (only language has a description). The tool description adds context about language usage (JS vs C#) and hints at projectId's role, but does not fully compensate for the missing schema description of projectId. Adequate but not excellent.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it generates ready-to-paste game integration code, lists covered features (login, events, tasks, wallet), and distinguishes from sibling tools which are all API calls, making the purpose specific and clear.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides context that the code is wired with a real api-key and event slug, implies project context, and gives guidance on language selection (JS works anywhere, C# for Unity with a recommendation for production SDK). Could be more explicit about when not to use, but sufficient.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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