specter-skills
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| SPECTER_ENV | No | Staging or production | staging |
| SPECTER_API_KEY | No | Client api-key. Not needed after sign-in — the dev key from your login is reused. Set it only if you want read tools to work before signing in. | |
| SPECTER_PROJECT_ID | No | Auto-discovered from your sign-in. Only set it if your organisation has multiple projects and you want to pin one. | |
| SPECTER_ADMIN_TOKEN | No | For CI / non-interactive use instead of browser sign-in | |
| SPECTER_ALLOW_MUTATIONS | No | True enables the create / mutate tools | false |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| specter_verify_setupA | Smoke-test the configured Specter project: api-key validity, project info, currencies, test-player login, wallet provisioning, and tasks. Use this first to answer "is my Specter backend set up correctly?". |
| specter_list_currenciesA | List the currencies configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_itemsA | List the items configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_bundlesA | List the bundles / loot boxes configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_storesA | List the stores configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_tasksA | List the tasks / achievements configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_eventsA | List the custom events configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_leaderboardsA | List the leaderboards configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_tournamentsA | List the tournaments / competitions configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_battlepassesA | List the battle passes configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_progression_systemsA | List the level / progression systems configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_list_markersA | List the progression markers configured in this Specter project. Returns ids/slugs you can reference when creating other entities. Requires a one-time browser sign-in (specter_login). |
| specter_get_player_stateA | Sign in the sandbox test player and read their task/achievement status, wallet balances, and inventory. Use to inspect what a player currently sees, or to check an achievement's progress. |
| specter_send_eventA | Send a custom event (by its slug) as the sandbox test player — the same event your game would fire. Use to trigger tasks/achievements and verify they respond. |
| specter_test_achievementA | Prove a configured task/achievement works: reads the test player's task status, fires the trigger event (with optional params), polls again, and reports whether the task progressed/completed. Use right after creating a task to verify it actually fires. |
| specter_get_reward_historyA | Read the test player's reward history — including PENDING rewards waiting to be claimed (on-claim tasks). Filter by status ('pending' shows claimable). Each entry has sourceType + sourceId (e.g. the task), amount, and status (pending → completed). |
| specter_claim_rewardA | Claim the test player's pending reward(s) from a source — this is how a game claims an ON-CLAIM task/mission reward after it completes (grant-reward-by-source). It grants the reward to the wallet/inventory and flips its status pending → completed. Identify the source by its slug/id and type. |
| specter_generate_client_codeA | Generate ready-to-paste game integration code (v2 client REST) wired with this project's real client api-key + a real event slug. Covers login, firing events, reading tasks, and wallet. JS works anywhere; C# is dependency-free Unity (the official Specter Unity SDK is recommended for production). |
| specter_client_callA | Escape hatch for the game-facing API: POST to any /v2/client/* endpoint as the sandbox test player. Use for client calls that lack a dedicated tool (e.g. player/me/get-inventory, friends/send-request, stores/default-purchase, leaderboards/get-rankings, competitions/enter). Find the exact path + body in the client-api-index / curated-client-api references. asPlayer=true (default) sends the test-player token; false = api-key-only catalog reads. |
| specter_loginA | Opens the Specter dashboard in the browser so the member can sign in (email/password, Google, or Apple) and authorize this tool. Required once before creating currencies/tasks. No password is ever shared with the tool. |
| specter_create_itemA | Create an inventory item. Properties (consumable/equippable/...), prices, unlock conditions go in |
| specter_create_bundleA | Create a bundle. For a gacha/loot box set isGacha + pity fields in |
| specter_create_storeA | Create a store. Categories/contents/platforms go in |
| specter_create_battlepassA | Create a battle pass. tiers (free/premium rewards per tier) go in |
| specter_create_level_systemA | Create a level system. levelSystemTypeId: 1=XP-based, 2=event-based. levelDetails is the per-level config. MUTATES live game config — confirm with the user and prefer staging. |
| specter_create_progression_markerA | Create a progression marker (a named counter like XP or trophies). MUTATES live game config — confirm with the user and prefer staging. |
| specter_create_leaderboardA | Create a leaderboard. prizeDistributionRule/prize config goes in |
| specter_create_competitionA | Create a competition. competitionFormatTypeMasterId: 2=tournament, 3=instant battle, 4=paid challenge, 5=bracket. For match-based (sourceTypeId 1) pass matchId+gameId in |
| specter_schedule_liveopsA | Schedule a leaderboard or competition live. Provide exactly one of competitionId / leaderboardId. Recurrence config goes in |
| specter_grant_rewardA | Grant items/bundles/currencies/markers to a player. rewardDetails is an array; each entry has rewards: {items[],bundles[],currencies[],progressionMarkers[]}. MUTATES live game config — confirm with the user and prefer staging. |
| specter_create_currencyA | Create a virtual or real-money currency. |
| specter_create_currency_conversionA | Define an exchange rate from one currency to another (e.g. 100 gems → 1 gold). Pass currencies by slug/name; the tool resolves them to the integer ids the API needs. MUTATES live game config — confirm and prefer staging. |
| specter_create_currency_policyA | Attach a policy to a currency: "balance_limits" (min/max a player can hold), "currency_decay" (lose a % over time), or "earning_caps" (max earnable per period). Pass the currency by slug/name. MUTATES live game config — confirm and prefer staging. |
| specter_create_matchA | Create a multiplayer match template (the config a real-time session is based on). |
| specter_create_eventA | Create a custom event that tasks/achievements can be triggered by (e.g. "boss_defeated"). Create the event BEFORE the task that references it. eventId (slug) is auto-derived from the name. MUTATES live game config — confirm with the user and prefer staging. |
| specter_create_taskA | Create a SINGLE-objective achievement (a "task"/"quest"/"objective" — one trigger, one reward). For multi-objective achievements use specter_create_mission (a pool), specter_create_step_series (sequential), or specter_create_time_series (streaks). |
| specter_create_missionA | Create a MISSION: a pool of tasks where players see/complete a subset per cycle (typeId 1). Use for "daily missions", "rotating challenges", "pick N of these". For sequential use specter_create_step_series; for streaks use specter_create_time_series. Each task in |
| specter_create_step_seriesA | Create a STEP SERIES: ordered tasks where each unlocks the next (typeId 2). Use for "quest lines", "tutorial chains", "finish step 1 before step 2". The order of |
| specter_create_time_seriesA | Create a TIME SERIES: per-window recurring tasks, e.g. a daily login streak (typeId 3). Use for "streaks", "login N days in a row", "weekly recurring that resets on miss". |
| specter_schedule_achievementA | Activate a created task or task-group (mission/step-series/time-series) by setting its dates/recurrence. Pass exactly one of taskRef (single task) or groupRef (a group), by slug/name/id. Omitting startDate makes it go live immediately. MUTATES live game config — confirm and prefer staging. |
| specter_stop_achievementA | Halt a live task or task-group (keeps the record; reversible by scheduling again). Pass exactly one of taskRef / groupRef. MUTATES live game config — confirm and prefer staging. |
| specter_delete_achievementA | Soft-delete a single task (kind="task") or a group (kind="mission"|"step_series"|"time_series"). Provide refs (slugs/names/ids). DESTRUCTIVE — confirm with the user first, and prefer staging. |
| specter_edit_currencyA | Update an existing currency (name, description, code, type, …). Identify it by slug/name. MUTATES live game config — confirm and prefer staging. |
| specter_edit_taskA | Update an existing single task's name, description, rewardClaim, recurrence, or businessLogic (identify it by slug/name). To CHANGE REWARDS, delete and recreate the task — task/edit uses diff-semantics on rewards that aren't reliably expressible here. MUTATES live game config — confirm and prefer staging. |
| specter_update_entityA | Generic editor for the long tail: update an item/bundle/store/leaderboard/competition/battlepass/level_system/marker/mission/step_series/time_series/event. Pass the entity's |
| specter_admin_callA | Escape hatch for the dashboard/admin API: POST to any /v1 admin endpoint that lacks a dedicated tool (e.g. match/add, member/invite/send, reward-set/create, games/add, tag/create, ugc-leaderboard/create, app-event/custom/subscribe-all, bulk-upload/*). Find the exact path + request body in the specter-admin references (references/endpoints-index.md and admin-endpoints.md). projectId is auto-injected when omitted. MUTATES live config — ALWAYS confirm with the user first, treat any path containing '/delete' as destructive, and prefer staging. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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