specter-skills
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TDQS
Scored across 46 tools
Most tools have clearly distinct purposes (e.g., create vs list vs edit vs schedule for different entity types). However, the presence of generic escape hatches (specter_admin_call, specter_client_call) and a generic update tool (specter_update_entity) alongside specific edit tools introduces some ambiguity. Overall, well-disambiguated.
All tools follow a consistent specter_verb_noun pattern (e.g., specter_create_currency, specter_list_items, specter_delete_achievement). Naming is predictable and easy to navigate.
With 46 tools, the server covers a vast number of operations for a game backend. While comprehensive, the count feels high; multiple list tools and generic tools could be consolidated. Slightly over-scoped.
The tool surface covers most aspects of the Specter game backend: CRUD for key entities, player state, rewards, events, and testing. Minor gaps (e.g., no player creation tool) exist, but overall it provides a thorough set for configuration and verification.