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Related Servers

Alternatives to specter-skills

No user-submitted related servers found.

    Related Servers

    • A
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      Enables AI coding assistants to access documentation, live API tools, and workflow prompts for integrating a game/app backend service into Godot, Unity, and Unreal Engine projects, including auth, leaderboards, cloud saves, remote config, localization, news, gift codes, feedback, logs, crash reporting, email, and admin dashboard management.
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      786 npm
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    • A
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      Enables AI assistants to interact with running games in real time — introspecting game state, simulating keyboard and mouse input to actually play, capturing screenshots, executing Lua code, hot-reloading files, and receiving push notifications when state changes.
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      Enables AI agents to deploy multiplayer web games as playable URLs with rooms, live state sync, and leaderboards, all through a single tool call.
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    • A
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      Enables AI assistants to manage TapTap minigames and H5 games, including leaderboards, sharing, multiplayer, cloud saves, and game DC data query, with zero-config OAuth 2.0 authentication.
      52
      1,190 npm
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      MIT

    TDQS

    A3.9/5.0

    Scored across 46 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes (e.g., create vs list vs edit vs schedule for different entity types). However, the presence of generic escape hatches (specter_admin_call, specter_client_call) and a generic update tool (specter_update_entity) alongside specific edit tools introduces some ambiguity. Overall, well-disambiguated.

    Naming Consistency5/5

    All tools follow a consistent specter_verb_noun pattern (e.g., specter_create_currency, specter_list_items, specter_delete_achievement). Naming is predictable and easy to navigate.

    Tool Count3/5

    With 46 tools, the server covers a vast number of operations for a game backend. While comprehensive, the count feels high; multiple list tools and generic tools could be consolidated. Slightly over-scoped.

    Completeness4/5

    The tool surface covers most aspects of the Specter game backend: CRUD for key entities, player state, rewards, events, and testing. Minor gaps (e.g., no player creation tool) exist, but overall it provides a thorough set for configuration and verification.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues