Create level / progression system (admin)
specter_create_level_systemCreate a level system for your game using XP-based or event-based progression. Define per-level details and reward schedules, mutating live config — confirm with user and prefer staging.
Instructions
Create a level system. levelSystemTypeId: 1=XP-based, 2=event-based. levelDetails is the per-level config. MUTATES live game config — confirm with the user and prefer staging.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"name": "<name>",
"levelSystemTypeId": "<levelSystemTypeId>",
"levelDetails": "<levelDetails>",
"rewardGrantScheduleType": "<rewardGrantScheduleType>"
},
"name": "specter_create_level_system"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| fields | No | Any other fields for this entity — see the specter-admin skill for the full schema | |
| projectId | No | Defaults to SPECTER_PROJECT_ID | |
| levelDetails | Yes | Per-level definitions | |
| levelSystemTypeId | Yes | 1=XP-based, 2=event-based | |
| rewardGrantScheduleType | Yes | 'on-completion' or 'custom' |