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Update an entity by id (admin)

specter_update_entity

Update a game entity (item, bundle, store, etc.) by specifying its ID and fields to change. Edits live config directly – use staging for safety.

Instructions

Generic editor for the long tail: update an item/bundle/store/leaderboard/competition/battlepass/level_system/marker/mission/step_series/time_series/event. Pass the entity's id (from the matching list_* tool) and the fields to change. MUTATES live game config — confirm and prefer staging.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idYesThe entity id (UUID, or integer for markers) — get it from list_*
entityYes
fieldsYesFields to update (merged with id + projectId)
projectIdNo
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond annotations (readOnlyHint=false), the description emphasizes that the tool mutates live game config and advises confirmation and staging preference. This adds valuable behavioral context without contradicting annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences front-load purpose and list entity types, followed by usage instructions and a warning. Every sentence adds value with no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Covers key aspects: entity types, how to use id and fields, mutation warning. Could mention admin-only nature implied by title, but still fairly complete for a generic update tool without an output schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already describes id, entity, and fields adequately; the description adds context about id sourcing and fields purpose. However, it does not add significant meaning beyond the schema for projectId or enum values, and schema coverage is moderate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it is a generic editor for updating multiple entity types, listing them explicitly. It distinguishes itself from sibling create tools by being an update tool and from specific edit tools by being generic.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides clear guidance on passing the entity's id from list_* tools and the fields to change, and warns about mutating live config and preferring staging. Does not explicitly exclude other tools or mention when not to use, but context from siblings implies alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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