workflow
Execute GDScript, snapshot scenes, validate multiple scripts, and save session state for Godot development.
Instructions
Development workflow tools. dev_loop: execute GDScript with optional validation, bridge queries, and state saving. scene_snapshot: capture structured scene tree snapshot. batch_validate: validate multiple GDScript files at once.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| code | No | dev_loop: GDScript code to execute (snippet or full extends SceneTree) | |
| action | Yes | Action type | |
| bridge | No | dev_loop: Optional Game Bridge for screenshot/query validation | |
| verify | No | dev_loop: Also run project validation after execution (default: false) | |
| scripts | No | batch_validate: Array of script paths relative to project | |
| timeout | No | dev_loop: Timeout per step in seconds (default: 30) | |
| max_depth | No | scene_snapshot: Max tree depth (default: 5) | |
| acceptance | No | dev_loop: Optional acceptance criteria | |
| godot_path | No | 覆盖 Godot 二进制路径(可选,优先于项目配置和环境变量) | |
| save_state | No | dev_loop: Save session state to file | |
| scene_path | No | scene_snapshot: Scene file path relative to project | |
| project_path | No | Path to Godot project directory | |
| load_autoloads | No | dev_loop: Load Autoload context (default: true) |