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Manage Godot project operations: launch the editor, start or stop the project, fetch debug output, run tests, check the Godot version, and record or replay gameplay events.

Instructions

启动编辑器、运行/停止项目、获取调试输出、运行测试、获取 Godot 版本。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
speedNo录制:回放速度倍率(默认 1.0)
actionYes操作类型
timeoutNo自动停止秒数(默认 30。游戏冷启动 >30s 的项目传更大值如 120;wait_for_bridge 时自动取 max(bridge_timeout+10, timeout) 防与 bridge 就绪 race)
file_nameNo录制保存:始终自动命名 recording_YYYYMMDD_HHmmss.json(file_name 入参被忽略);但 file_name 须匹配 recording_*.json 格式(否则 INVALID_FILE_NAME),禁止含 / \\ ..
quit_flagNorun_tests 的 GUT 退出标志。默认 gquit(GUT ≤9.5);GUT 9.6+ 移除 -gquit(报 Unknown arguments: -gquit)时切 gexitgquit
godot_pathNo覆盖 Godot 二进制路径(可选,优先于项目配置和环境变量)
events_jsonNo录制:JSON 格式的事件序列字符串
test_scriptNo测试脚本或目录路径(默认 res://test/)res://test/
project_pathNoGodot 项目目录路径(可选,默认使用 GODOT_PROJECT_PATH 环境变量或当前目录)
bridge_timeoutNowait_for_bridge 轮询总预算(秒,默认 10)
load_autoloadsNo是否加载 Autoload 上下文(默认 true)
wait_for_bridgeNotrue 时 spawn 后轮询 bridge 就绪(默认 false,向后兼容)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are all false, so the description carries the full burden of behavioral disclosure. It merely lists actions in imperative form and does not disclose that run_project spawns a process, stop_project terminates it, or record_save writes a JSON file. The schema parameter hints capture some of this later on, but the tool-level description adds very little behavioral transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single front-loaded sentence and is easy to skim. It is concise without padding, but the brevity comes at the cost of omitting the recording-related actions and overall dispatch nature of the tool, so it loses one point.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This is a 12-parameter dispatcher with 11 possible actions, no output schema, and no description of the return behavior or the overall orchestration pattern. The description excludes six of the action enum values entirely and does not explain how wait_for_bridge, timeout, and autostart interact. A tool can be used in a variety of configurations here, and the description is too incomplete to fully support an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and each parameter is well explained with enum values, defaults, and practical notes such as timeout edge cases and the GUT -gquit compatibility issue. The description text contributes no additional parameter explanation beyond what the schema already provides, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description lists specific verbs tied to a concrete resource: launching the editor, running/stopping the project, fetching debug output, running tests, and getting the Godot version. This makes the main intent clear. It does not distinguish itself from siblings or mention the recording actions, which keeps it from a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance about when to use this tool versus closely related siblings such as project, game, script, or runtime_assert. The description only enumerates capabilities and gives no exclusion criteria or conditions that would help an agent route between alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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