signal
Connect, disconnect, emit, and list Godot signals at runtime. Operates on the current execution context without persisting changes.
Instructions
信号操作。connect/disconnect: 连接/断开信号。emit: 发射信号(参数仅基本类型)。list: 列出节点可用信号。运行时操作,仅影响当前执行上下文。如需持久化,请编辑 .tscn 文件。
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| args | No | emit: 信号参数(仅 string/number/bool/null) | |
| flags | No | connect: 连接标志(可选,默认 0) | |
| action | Yes | 操作类型 | |
| node_path | No | list: 节点路径 | |
| method_name | No | connect/disconnect: 目标方法名称 | |
| signal_name | No | connect/disconnect/emit: 信号名称 | |
| source_path | No | connect/disconnect/emit: 源节点路径(如 root/Player) | |
| target_path | No | connect/disconnect: 目标节点路径 | |
| project_path | No | Godot 项目目录路径(可选,默认使用 GODOT_PROJECT_PATH 环境变量或当前目录) | |
| load_autoloads | No | 是否加载 Autoload 上下文(默认 true) |