Skip to main content
Glama

Related Servers

Alternatives to Godot MCP Enhanced

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      D
      maintenance
      An MCP server that enables AI assistants to directly run, inspect, modify, and debug Godot game development projects through 110+ tools covering scenes, scripts, resources, runtime debugging, and asset management.
      33
      21 npm
      2
      MIT
    • A
      license
      C
      quality
      D
      maintenance
      A comprehensive MCP server that gives AI assistants full control over the Godot game engine, providing 149 tools for runtime code execution, scene manipulation, physics, audio, animation, networking, and more.
      154
      119 npm
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      A security-first MCP server and Godot editor addon enabling AI agents to observe and control Godot games through bounded, permission-gated tools for debugging, input automation, and project editing.
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      An MCP server that gives AI assistants direct control over Godot 4 game development projects. It enables launching the editor, running projects, creating and editing scenes, writing GDScript, and inspecting assets through natural language commands.
      44
      18 npm
      4
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      An MCP server that lets an AI agent work on a Godot 4.x project the way a developer does: read and edit scenes, write scripts, build, test, run, look at the result, and debug what went wrong.
      148 npm
      1
      AGPL 3.0

    TDQS

    B3.1/5.0

    Scored across 26 tools

    Disambiguation2/5

    Several tool pairs have overlapping responsibilities: animation and animation_track both manage tracks/keyframes, profiler.get_signal_connections overlaps analysis.signal_map and signal.list, and runtime_assert duplicates query capabilities of game. The 'game' tool also subsumes many runtime/bridge operations that could be confused with runtime and qa.

    Naming Consistency2/5

    Most tools are single lowercase nouns (project, scene, script), but several use snake_case verb phrases (godot_get_context, runtime_assert, confirm_and_execute), and animation_track is an inconsistent descriptor next to animation. There is no consistent verb_noun pattern across the set.

    Tool Count3/5

    At 26 tools, the set is on the heavy side, with several tools that could be consolidated (animation and animation_track, game and runtime_assert). Still, each tool reflects a substantial Godot subdomain, so the count is not egregious.

    Completeness4/5

    The server covers most major Godot workflows: project, scene, scripting, runtime, docs, animation, audio, materials, particles, signals, profiling, static analysis, QA, and C++ scaffolding. However, some areas referenced by help (asset, ui, physics, tilemap) are not exposed as actual tools, and there are no project-level delete/export operations.

    Maintenance

    ActivityActive
    ResponsivenessResponsive