Godot MCP Enhanced
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TDQS
Scored across 26 tools
Several tool pairs have overlapping responsibilities: animation and animation_track both manage tracks/keyframes, profiler.get_signal_connections overlaps analysis.signal_map and signal.list, and runtime_assert duplicates query capabilities of game. The 'game' tool also subsumes many runtime/bridge operations that could be confused with runtime and qa.
Most tools are single lowercase nouns (project, scene, script), but several use snake_case verb phrases (godot_get_context, runtime_assert, confirm_and_execute), and animation_track is an inconsistent descriptor next to animation. There is no consistent verb_noun pattern across the set.
At 26 tools, the set is on the heavy side, with several tools that could be consolidated (animation and animation_track, game and runtime_assert). Still, each tool reflects a substantial Godot subdomain, so the count is not egregious.
The server covers most major Godot workflows: project, scene, scripting, runtime, docs, animation, audio, materials, particles, signals, profiling, static analysis, QA, and C++ scaffolding. However, some areas referenced by help (asset, ui, physics, tilemap) are not exposed as actual tools, and there are no project-level delete/export operations.