Generate a skeleton and skin weights
rig_assetAdds a skeleton and skin weights to a modeled asset so it can be animated. Provide an asset job ID, choose a skeleton convention, and get a rigged GLB or FBX to use in animation.
Instructions
SPENDS 3D CREDITS. Rigs an existing generated asset — builds a skeleton and skin weights so it can be animated. Takes an asset job that already produced a model. ASYNCHRONOUS: poll get_asset_job, then download_asset. Rig before animating; retargeting an unrigged model wastes the credits. NOTE: the provider task name is taken from published docs and is UNVERIFIED live.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| spec | No | Which skeleton convention to target. | humanoid |
| outFormat | No | glb | |
| assetJobId | Yes | A job whose 3D task produced a model. |