Start a game prop from a brief
create_game_propGenerate candidate reference images from a text brief to set art direction, then select one to proceed with 3D asset creation.
Instructions
SPENDS IMAGE CREDITS ONLY. Convenience entry point: takes a loose brief, builds a reconstruction-grade prompt, and generates N candidate reference images. It deliberately STOPS THERE and does NOT spend 3D credits — look at the returned candidates, call select_reference with your choice, then create_3d_asset. This exists so art direction stays with you rather than being guessed at.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Short identifier, e.g. "portable_atmospheric_processor". | |
| category | No | ||
| numImages | No | ||
| description | Yes | What the object is, in plain language. | |
| waitSeconds | No | ||
| artDirection | No | Free-text style, materials and wear. | |
| gameplayPurpose | No | ||
| dimensionsMeters | No | Real-world size in metres. Used for scale sanity, not enforced by the generator. | |
| targetTriangleCount | No |