Rebuild an asset's topology, optionally as quads
retopologize_assetRebuilds existing 3D asset topology into quads, improving mesh editing and downstream qualification. Asynchronous; poll job status, then download and validate.
Instructions
SPENDS 3D CREDITS. Rebuilds the topology of an existing generated asset. Quad output is the default because quads survive downstream mesh qualification and editing far better than the triangle soup generators typically emit. ASYNCHRONOUS: poll get_asset_job, then download_asset and validate_game_asset. NOTE: the provider task name is taken from published docs and is UNVERIFIED live.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| quad | No | Quads rather than triangles. | |
| faceLimit | No | Target face count. | |
| assetJobId | Yes | A job whose 3D task produced a model. |