wait
Advance the game by a set number of frames so dialogs, animations, and evolutions can progress before the next input.
Instructions
Let the game run for N frames (60 = 1 second) — for dialogs, animations, evolutions.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| frames | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |