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Glama
pixel-flippers
by szyzgz

close_game

Close the active game window and release its resources while preserving save states and journal notes.

Instructions

Close your game window and free it. Your save state / journal persist.

Input Schema

NameRequiredDescriptionDefault

No arguments

Output Schema

NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.0

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it discloses the key behavioral trait: save state and journal persist, so closing is not destructive to progress. It doesn't detail side effects like whether the game process is forcibly terminated or what happens to unsaved in-memory state, but the persistence guarantee is the main concern addressed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences with zero waste. The core action is front-loaded and the persistence caveat follows immediately.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter tool with an output schema, the description covers the essential behavior and the persistence guarantee. It could be slightly richer about termination side effects, but nothing critical for correct invocation is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters, so the baseline is 4. The description correctly adds no parameter information because none exist.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: closes the game window and frees it. This is clearly distinguishable from sibling tools like start_game and read_game_state, though it doesn't explicitly name alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied: the agent should call this when it wants to shut down the game session. There is no explicit when-to-use guidance, no mention of alternatives such as save_state first, and no stated exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.