session_activate
Select the active Godot editor session for subsequent tool calls. Match by exact session ID or a substring hint that resolves to one session.
Instructions
Set the active Godot editor session for subsequent tool calls.
Accepts either an exact session_id or a substring hint matched against the session's short name (project folder basename), project_path, or session_id. An exact id match always wins; a substring must resolve to exactly one session or the tool returns an error listing the candidates.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | Yes | An exact session id (``<project-slug>@<4hex>``, e.g. ``my_game@a3f2``, from ``session_manage`` with op="list") OR a substring hint like a project folder name ("test_project", "my_game"). |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||