Skip to main content
Glama
robertobendi

WazziCode Godot

by robertobendi

animation_create

Create a new animation clip within an AnimationPlayer's library, specifying name, duration, and loop mode. If the player node is missing, it is automatically created at the given path.

Instructions

Create a new Animation clip inside an AnimationPlayer's default library.

After creating the clip, add tracks via animation_manage ops add_property_track / add_method_track / create_simple. Track node paths are stored relative to the AnimationPlayer's root_node (default: its parent), not to the scene root — see animation_manage preset ops for a forgiving target_path that accepts either form. If player_path doesn't resolve, an AnimationPlayer is auto-created at that path (parent must exist).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesAnimation clip name (e.g. "idle", "pulse").
lengthYesDuration in seconds.
loop_modeNo"none" (default) | "linear" | "pingpong".none
overwriteNoReplace an existing animation with the same name.
session_idNoOptional Godot session to target. Empty = active session.
player_pathYesScene path to the AnimationPlayer node.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the burden of disclosing behavior. It reveals two non-obvious traits: auto-creation of the AnimationPlayer when player_path is unresolved, and that track node paths are relative to the AnimationPlayer's root_node. It doesn't cover error behavior or side effects when overwrite=false, but the disclosed behaviors are significant and useful.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences, each earning its place: creation purpose, workflow follow-up, and auto-creation detail. It is front-loaded and free of filler, making it easy to parse quickly.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity and the presence of a complete input schema and output schema, the description covers all essential context: where the clip is created, how to proceed with tracks, path handling subtleties, and auto-creation behavior. No critical behavioral or contextual gaps remain.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds meaning beyond the schema by explaining auto-creation for player_path and clarifying that node paths are relative to root_node, which affects how parameters like player_path and name are interpreted. This contextual info is not present in the schema, so the description adds value.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description begins with a specific verb+resource+location: 'Create a new Animation clip inside an AnimationPlayer's default library.' It clearly distinguishes from sibling tools like animation_manage by explicitly directing track-manipulation follow-up to that tool, making the purpose unmistakable.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit workflow guidance: after creating the clip, add tracks via animation_manage ops. It also gives an alternative ('see animation_manage preset ops for a forgiving target_path') and explains auto-creation behavior when player_path doesn't resolve, covering both when and how to use the tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/robertobendi/wazzicode-godot'

If you have feedback or need assistance with the MCP directory API, please join our Discord server