godot_verify
Check live Godot editor health with evidence-based verdicts, run optional in-editor tests, and receive actionable failure details.
Instructions
Verify live Godot health with an explicit, evidence-based verdict.
Always performs a fresh editor/readiness probe, reports stale cached state, and reads the newest bounded editor and current-game diagnostic windows. Set run_tests=True to also invoke the existing in-editor res://tests/test_*.gd runner with optional filters. This orchestration does not author, save, or write project content; project-owned test scripts remain arbitrary code and are responsible for their own side effects.
Verdicts are passed, passed_with_warnings, failed, or
blocked. The response states whether tests ran, which evidence was
bounded or unavailable, and gives an action for every failure.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| suite | No | Optional exact suite filter when run_tests is True. | |
| run_tests | No | Explicitly run in-editor tests. Default False. | |
| test_name | No | Optional test-name substring filter. | |
| session_id | No | Optional Godot session to target. Empty = active session. | |
| exclude_test_name | No | Optional test-name substring to skip. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||