render_depth_map
Render a normalized depth map from the active camera using the Z-pass. Closer objects appear lighter; adjust max_depth to set the black point.
Instructions
Render a normalised depth map from the active camera using the Blender compositor Z-pass. Closer objects appear lighter.
Parameters:
max_depth: Depth value (scene units) mapped to black (default 10.0)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| max_depth | No |