render_depth_map
Render a normalized depth map from the active camera using Blender's Z-pass, where closer objects appear lighter. Uses a temporary scene copy, preserving your current compositor and render settings.
Instructions
Render a normalised depth map from the active camera using the Blender compositor Z-pass. Closer objects appear lighter. Rendered in a throw-away scene copy, so the current scene's compositor and render settings are untouched.
Parameters:
max_depth: Depth value (scene units) mapped to black (default 10.0)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| max_depth | No |