load_texture
Load an image into a material's texture slot (Base Color, Roughness, Metallic, Normal, Emission) with adjustable UV tiling.
Instructions
Load an image file and wire it into a material's texture slot.
Parameters:
material_name: Target material (must have a Principled BSDF node)
image_path: Absolute path to the image file
texture_slot: 'Base Color', 'Roughness', 'Metallic', 'Normal', 'Emission Color'
uv_scale: Uniform UV tiling scale (default 1.0)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| material_name | Yes | ||
| image_path | Yes | ||
| texture_slot | No | Base Color | |
| uv_scale | No |