BlenderMCP
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TDQS
Scored across 92 tools
Most tools map to a distinct resource and action, and near-identical pairs like set_vertex_position vs set_vertex_positions are clearly split into single vs batch. A few clusters around viewport capture/comparison and material/texture assignment could still be confused, but the descriptions mostly resolve the boundaries.
Tool names almost universally follow a snake_case verb_noun pattern, with get/set/create/add conventions generally predictable. Minor deviations like boolean_operation being a noun phrase and the interchangeable use of create_ vs add_ prevent a perfect score.
At 92 tools, this is an extreme MCP surface even for a broad application like Blender. The sheer number creates context bloat and selection difficulty, and several status, capture, material, and AI-generation tools could be consolidated.
The set covers a remarkably wide range of Blender workflows: object/scene CRUD, mesh topology editing, curves, materials, lighting, cameras, rendering, animation basics, file I/O, asset libraries, and AI generation. Gaps such as collection deletion/renaming, material deletion, modifier removal, and deeper animation/rigging are left to execute_blender_code, so the curated surface is not fully complete.