mark_sharp_edges
Sharpen or soften edges to control crease appearance in smooth-shaded meshes with auto-smooth enabled.
Instructions
Mark edges as sharp (hard) or soft, controlling auto-smooth and the Edge Split modifier.
Sharp edges appear as hard creases when smooth shading + auto-smooth is enabled. Soft (unsharp) edges blend smoothly with neighbouring faces.
Parameters:
name: Mesh object name
edge_indices: Comma-separated edge indices, or "all"
sharp: True = hard edge (default), False = soft/smooth edge
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| edge_indices | Yes | ||
| sharp | No |