load_game_save
Load a specific Civilization VI save file by name, automatically falling back to OCR navigation if the standard method fails.
Instructions
Load a save file by name. No need to call list_saves first.
Args:
save_name: Save name without extension (e.g. "0_MCP_0079",
"0A_GROUND_CONTROL", "AutoSave_0221", "quicksave").
Tries Lua-based loading first (fast, ~5s). If the save isn't found
via Lua (common for autosaves/quicksaves), falls back to OCR menu
navigation (~90s) after verifying the file exists on disk.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |