civ6-mcp
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TDQS
Scored across 76 tools
Tools are mostly distinct with clear purposes, but there is some overlap among the four save-loading tools (load_save, load_game_save, load_save_from_menu, restart_and_load) which could confuse an agent. The advisor tools are similarly named (e.g., get_settle_advisor vs get_global_settle_advisor) but their descriptions clarify differences.
The majority of tools follow a consistent verb_noun pattern (e.g., get_cities, set_production, propose_trade). However, a few tools like 'city_action', 'unit_action', and 'spy_action' deviate from this pattern, using noun_noun instead. This minor inconsistency prevents a perfect score.
With 76 tools, the server far exceeds the typical recommended range for a single server. While Civilization 6 is a complex game with many mechanics, this many tools can overwhelm an agent and increase the risk of misselection. A more modular design with multiple servers might be better.
The tool set covers virtually all aspects of Civilization 6 gameplay: city management, unit commands, diplomacy, government, religion, great people, world congress, spies, and more. There are no obvious gaps; even edge cases like losing cities and disloyalty are handled. The inclusion of advisor tools further enhances completeness.