get_wonder_advisor
Analyze city tiles to find the best wonder placement with minimal displacement cost. Shows terrain, resources, and improvements that would be removed.
Instructions
Show best tiles to place a wonder with displacement cost analysis.
Args:
city_id: City ID (from get_cities output)
wonder_name: Wonder building type, e.g. BUILDING_CHICHEN_ITZA, BUILDING_ORSZAGHAZ
Returns valid placement tiles ranked by displacement cost (lowest = best):
tiles with no improvements or resources are preferred over productive tiles.
Also shows terrain, feature, river/coastal status, and any resources/improvements
that would be removed by placing the wonder there.
Use set_city_production with target_x/target_y to build the wonder.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| city_id | Yes | ||
| wonder_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |