navigate_3d_view
Control 3D camera movement by applying preset views, orbit, pan, zoom, or pivot actions. Adjust rotation center or reset to origin. Pick a point on geometry to set view focus using normalized canvas coordinates.
Instructions
Navigate without UI. Fit tightly; presets use Y-up OpenGL. Orbit angles are degrees. Pan/pivot use world XYZ. Zoom <1 moves closer. Pick uses normalized canvas XY (top-left=0,0) and sets rotation center on visible geometry, like double-click. Origin resets pivot to 0,0,0.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"scene_id": "<scene_id>",
"action": "<action>"
},
"name": "navigate_3d_view"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| yaw | No | ||
| pitch | No | ||
| action | Yes | ||
| detail | No | summary | |
| factor | No | ||
| preset | No | ||
| screen | No | ||
| vector | No | ||
| scene_id | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||