control_3d_video
Control camera keyframes and model animation in 3D scenes—list, play, stop, loop, and navigate to specific times.
Instructions
Control camera keyframes, or model animation when object_index is supplied. Model: list clips, update(index/speed), play, stop (pause), loop(enabled), goto(time in seconds, pauses). GLB/GLTF/FBX/DAE retain supported embedded animation; 3DS is static. With no object_index, manage camera keyframes: Add captures current camera. Update sets segment duration/dwell in seconds. Loop requires enabled; play needs two keyframes; stop restores camera. Returns reusable keyframe poses.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| time | No | ||
| dwell | No | ||
| index | No | ||
| speed | No | ||
| action | Yes | ||
| detail | No | summary | |
| enabled | No | ||
| duration | No | ||
| scene_id | Yes | ||
| object_index | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||