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manage_studio

Toggle the UI preview setting in Roblox Studio to modify view rendering for screenshots and quality assurance.

Instructions

Control Roblox Studio editor view/rendering settings for screenshot and QA workflows. Use it to toggle Studio session-level View settings such as UI preview; it does not edit game UI objects or their properties.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesStudio editor action. [PRO]: toggle_ui_preview (toggle StarterGui UI rendering in Edit mode through the Studio UI preview setting).
contextIdNoOptional execution context identifier. Used to continue an existing context for mutating actions.
contextSummaryNoOptional structured execution context attached to this tool call.
replayMetadataNoOptional replay-ready metadata attached to this tool call.
enabledNoBoolean value to set. Omit to toggle the current value. Used by: toggle_ui_preview (optional).
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden. It describes toggling UI preview and the scope, but does not mention side effects, permissions, or whether the change is persistent or session-only.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two well-structured sentences with no waste. Front-loaded with the core purpose and a crucial limitation.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity and full schema coverage, the description adequately covers the tool's functionality and constraints. No output schema exists, but the return value is not critical for a control action; a minor improvement would be to mention the expected output.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, with clear parameter descriptions. The tool description adds no additional meaning beyond what the schema provides for parameters, so baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it controls Studio editor view/rendering settings for screenshot and QA workflows, and explicitly distinguishes from editing game UI objects, which helps differentiate from the sibling manage_ui tool.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It states when to use (for Studio session-level View settings like UI preview) and when not (does not edit game UI objects), but does not explicitly name alternative tools or provide exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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