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manage_effects

Emit bursts of particles, clear all particles from emitters, or toggle effects on/off in Roblox Studio.

Instructions

[PRO] Particle effects: emit particles, clear all particles, toggle effect enabled state.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYes[PRO] Effects action. emit: emit a burst of particles from a ParticleEmitter. clear: clear all particles from a ParticleEmitter or all emitters under an instance. toggle: enable or disable a ParticleEmitter, Beam, Trail, or other effect.
contextIdNoOptional execution context identifier. Used to continue an existing context for mutating actions.
contextSummaryNoOptional structured execution context attached to this tool call.
replayMetadataNoOptional replay-ready metadata attached to this tool call.
pathNoPath to the effect instance (ParticleEmitter, Beam, Trail) or parent containing effects. Used by: emit, clear, toggle.
countNoNumber of particles to emit in a burst. Used by: emit. Default: 16.
enabledNoEnable or disable the effect. Used by: toggle.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It only lists actions without explaining side effects, persistence, permissions, or limitations beyond basic functionality.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence. It is front-loaded with '[PRO]' but remains concise. Could be slightly more structured but overall clear.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite 7 parameters and nested objects, the description is minimal. It does not explain return values, relationships between parameters, or behavior in edge cases. The schema helps but the description lacks depth.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so each parameter has a description. The description adds a brief grouping of actions but does not provide additional meaning beyond what the schema already offers.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool manages particle effects with three actions: emit, clear, toggle. It distinguishes from sibling tools like manage_audio or manage_lighting, which cover other domains.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the domain (particle effects) but no explicit guidance on when to use this tool versus alternatives or when not to use it. No exclusion criteria mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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