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batch_execute

Execute multiple Roblox Studio commands sequentially in one batch operation, with optional error handling to continue or stop on failures.

Instructions

[PRO] Execute multiple commands in a single batch. Each command is an object with "tool" name and "args". Commands execute sequentially; optionally continue on error.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
commandsYesArray of commands to execute sequentially. Each command specifies a tool name and its arguments.
stopOnErrorNoIf true, stop executing remaining commands when one fails. Default: true.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Without annotations, the description carries the full burden. It discloses sequential execution order and error continuation behavior, but omits critical batch-operation semantics like atomicity guarantees, rollback behavior on failure, or whether partial results are returned.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences with logical flow (purpose → structure → behavior), but the '[PRO]' prefix adds noise without semantic value. Otherwise, every sentence earns its place by conveying distinct information about execution model or structure.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the high complexity of batch orchestration and lack of output schema, the description covers the basic mechanics but inadequately addresses transaction boundaries, partial failure states, or return value structure that an agent would need to handle batch results safely.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 100% schema coverage, the baseline is 3. The description adds value by explaining the nested command structure ('object with "tool" name and "args"') and clarifying the boolean semantics ('continue on error'), helping the agent understand how to construct valid command objects.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a clear verb ('Execute') and resource ('multiple commands'), and distinguishes itself from single-operation siblings like 'execute_luau' or 'mutate_instances' by emphasizing the 'batch' aspect. However, it doesn't specify the domain context (e.g., game engine operations) explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage by explaining the error-handling behavior ('optionally continue on error'), suggesting when to toggle stopOnError. However, it lacks explicit guidance on when to prefer this over individual tool calls or how to handle partial failures.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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