get_game_state
Retrieve the complete current game state from the bridge to enable AI agents to track navigation, battle phase, and available stages.
Instructions
Get the full current game state from the bridge.
Returns: navigation, progression, floors, inventory, availableStages, battle. Key fields for decision-making:
navigation.activeScene: Title | Main | Battle | Story
navigation.currentUIPhase: Sephiroth | Invitation | BattleSetting | BattleResult | ...
battle.phase: RoundStartPhase_UI | ApplyLibrarianCardPhase | RoundEndPhase | EndBattle | ...
battle.inBattle, battle.roundTurn
availableStages.stages[]: id, chapter, floorNum, stageType
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||