get_game_state
Retrieve complete game state including navigation, progression, floors, inventory, available stages, and battle data to inform AI decisions.
Instructions
Get the full current game state from the bridge.
Returns: navigation, progression, floors, inventory, availableStages, battle. Key fields for decision-making:
navigation.activeScene: Title | Main | Battle | Story
navigation.currentUIPhase: Sephiroth | Invitation | BattleSetting | BattleResult | ...
battle.phase: RoundStartPhase_UI | ApplyLibrarianCardPhase | RoundEndPhase | EndBattle | ...
battle.inBattle, battle.roundTurn
availableStages.stages[]: id, chapter, floorNum, stageType
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||