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get_emotion_candidates

Retrieve current emotion card options when battle is stuck in RoundEndPhase, allowing selection to continue.

Instructions

Get current emotion card candidates during RoundEndPhase.

Returns list of candidate cards with: index, id, name, state (Positive/Negative), emotionLevel, targetType. Returns {active: false} if emotion card UI is not currently shown.

The LLM should call this when battle.phase is RoundEndPhase and the phase seems stuck, then decide which card to pick.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Discloses that the tool returns either a list of candidate cards with detailed fields or an {active: false} object when UI is not shown. No side effects are mentioned, which is sufficient for a read-only operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three concise sentences: purpose, output description, and usage guidance. No unnecessary words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no parameters and a known output schema, the description covers all necessary information: what it does, what it returns, and when to use it.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Tool has no parameters, so the baseline is 4. The description does not need to add param info; it focuses on purpose and output.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool retrieves emotion card candidates during RoundEndPhase and specifies the return format, distinguishing it from sibling tools like select_emotion_card.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly instructs when to call this tool (when battle.phase is RoundEndPhase and stuck) and what to do after (decide which card to pick), providing clear decision logic.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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