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load_sprite

Loads a texture onto a Sprite2D node in a Godot scene by specifying the project, scene, node, and texture paths.

Instructions

Load a sprite into a Sprite2D node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the Sprite2D node (e.g., "root/Player/Sprite2D")
scenePathYesPath to the scene file (relative to project)
projectPathYesPath to the Godot project directory
texturePathYesPath to the texture file (relative to project)

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv1.0.0

TDQS

C2.8/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It only restates the core action and says nothing about side effects (whether the scene file is modified or saved), failure modes (node or texture not found), or idempotency. For a tool that mutates editor state, this is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is an efficient single sentence with no wasted words, and the core action is front-loaded. However, at only eight words it is under-sized for a four-parameter tool with no annotations or output schema, so its brevity comes at the cost of omitted useful context.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and no annotations, the description should at least indicate what a successful load returns, whether the change persists to the scene file, and what prerequisites apply (e.g., the Sprite2D node must already exist, the texture must be imported). None of this is present.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with all four parameters (projectPath, scenePath, nodePath, texturePath) individually documented and nodePath given a concrete example. Under the high-coverage baseline, the description does not need to add parameter detail, and it does not waste space restating them.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Load'), the asset ('sprite'), and the target ('Sprite2D node'), making the operation unambiguous and not a tautology. However, it does not explicitly distinguish itself from sibling tools like add_node, which could plausibly be used to add a sprite to a scene.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to choose this tool over siblings such as add_node or get_scene_insights, and mentions no prerequisites, exclusions, or conditions. The phrase 'into a Sprite2D node' only faintly implies the node already exists, which is not enough routing information.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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