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export_mesh_library

Export a Godot scene as a MeshLibrary resource by specifying project, scene, and output paths, with optional mesh item filtering.

Instructions

Export a scene as a MeshLibrary resource

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scenePathYesPath to the scene file (.tscn) to export
outputPathYesPath where the mesh library (.res) will be saved
projectPathYesPath to the Godot project directory
meshItemNamesNoOptional: Names of specific mesh items to include (defaults to all)

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv1.0.0

TDQS

B3.1/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure, but it only states the high-level action. It does not mention whether the output file gets overwritten, whether the operation can fail, or any side effects on the Godot project.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no wasted words. It is concise, though slightly too terse to fully substitute for missing behavioral and usage information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no annotations and no output schema, the description is too minimal to be fully actionable. It does not explain what happens after export, how projectPath is used, or what the generated MeshLibrary resource will contain versus what the caller should expect.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the structured parameter descriptions already document the meaning of each argument. The main description adds no additional parameter-level detail, but it does not need to because the schema is complete.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Export') plus a specific resource ('a scene as a MeshLibrary resource'), and no sibling tool overlaps with this function. An agent can immediately identify what this tool does and why it exists.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no guidance on when to use this tool, what conditions are required, or how it relates to alternatives like run_scene or create_scene. There is no mention of prerequisites such as having a valid Godot project or scene path.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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