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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DEBUGNoWhen set to "true", prints detailed debug logging (to stderr).
GODOT_PATHNoFull path to the Godot executable (overrides auto-detection).

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
launch_editorB

Launch Godot editor for a specific project

run_projectC

Run the Godot project and capture output

run_sceneB

Run a specific Godot scene and capture output

get_debug_outputB

Get the current debug output and errors

stop_projectA

Stop the currently running Godot project

get_godot_versionA

Get the installed Godot version

list_projectsB

List Godot projects in a directory

get_project_infoC

Retrieve metadata about a Godot project

list_project_filesB

List Godot scenes, scripts, resources, and shaders in a project

create_sceneC

Create a new Godot scene file

add_nodeB

Add a node to an existing scene

load_spriteC

Load a sprite into a Sprite2D node

export_mesh_libraryB

Export a scene as a MeshLibrary resource

save_sceneC

Save changes to a scene file

get_uidA

Get the UID for a specific file in a Godot project (for Godot 4.4+)

update_project_uidsA

Update UID references in a Godot project by resaving resources (for Godot 4.4+)

get_scene_insightsA

Understand a Godot scene file (.tscn): node hierarchy, attached scripts, and signal connections. Returns structured JSON so the agent can understand scene architecture without reading raw scene files.

get_node_insightsA

Understand a GDScript file (.gd): class name, extends, signals, exports, variables, methods, and dependencies. Returns structured JSON so the agent can understand a script without reading raw code.

quit_godotA

Close the Godot editor that was launched by this MCP server via launch_editor. Only closes editors spawned by this server.

view_logA

View recent console output from the last launched editor or running project. Returns the last N lines of captured stdout/stderr.

capture_screenshotA

Run a Godot scene and capture a screenshot of the rendered output. Returns the image so the agent can visually verify the scene. Requires a real display (not --headless). On headless Linux, wrap Godot with xvfb-run.

capture_scene_screenshotA

Load a specific .tscn scene file and capture one rendered frame without running the full project. Returns the image for visual inspection. Requires a real display (not --headless).

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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