Godot MCP Flash
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| DEBUG | No | When set to "true", prints detailed debug logging (to stderr). | |
| GODOT_PATH | No | Full path to the Godot executable (overrides auto-detection). |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| launch_editorB | Launch Godot editor for a specific project |
| run_projectC | Run the Godot project and capture output |
| run_sceneB | Run a specific Godot scene and capture output |
| get_debug_outputB | Get the current debug output and errors |
| stop_projectA | Stop the currently running Godot project |
| get_godot_versionA | Get the installed Godot version |
| list_projectsB | List Godot projects in a directory |
| get_project_infoC | Retrieve metadata about a Godot project |
| list_project_filesB | List Godot scenes, scripts, resources, and shaders in a project |
| create_sceneC | Create a new Godot scene file |
| add_nodeB | Add a node to an existing scene |
| load_spriteC | Load a sprite into a Sprite2D node |
| export_mesh_libraryB | Export a scene as a MeshLibrary resource |
| save_sceneC | Save changes to a scene file |
| get_uidA | Get the UID for a specific file in a Godot project (for Godot 4.4+) |
| update_project_uidsA | Update UID references in a Godot project by resaving resources (for Godot 4.4+) |
| get_scene_insightsA | Understand a Godot scene file (.tscn): node hierarchy, attached scripts, and signal connections. Returns structured JSON so the agent can understand scene architecture without reading raw scene files. |
| get_node_insightsA | Understand a GDScript file (.gd): class name, extends, signals, exports, variables, methods, and dependencies. Returns structured JSON so the agent can understand a script without reading raw code. |
| quit_godotA | Close the Godot editor that was launched by this MCP server via launch_editor. Only closes editors spawned by this server. |
| view_logA | View recent console output from the last launched editor or running project. Returns the last N lines of captured stdout/stderr. |
| capture_screenshotA | Run a Godot scene and capture a screenshot of the rendered output. Returns the image so the agent can visually verify the scene. Requires a real display (not --headless). On headless Linux, wrap Godot with xvfb-run. |
| capture_scene_screenshotA | Load a specific .tscn scene file and capture one rendered frame without running the full project. Returns the image for visual inspection. Requires a real display (not --headless). |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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