Skip to main content
Glama

Related Servers

Alternatives to Godot MCP Flash

No user-submitted related servers found.

    Related Servers

    • A
      license
      C
      quality
      C
      maintenance
      Enables AI agents to interact with the Godot game engine, including project inspection, scene/script parsing, headless exports, runtime control with live scene-tree inspection and evaluation, and API documentation search.
      100
      474 npm
      3
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to inspect, author, debug, simulate, and visually verify Godot 4.x projects through standard MCP tools, including scene editing, runtime control, and viewport capture.
      221 npm
      1
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      Enables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.
      24
      5
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Enables AI agents to launch and control the Godot game engine, run projects, capture debug output, and manage scenes and project configurations.
      14
      221 npm
      MIT
    • A
      license
      B
      quality
      C
      maintenance
      Enables AI assistants to interact with the Godot game engine, including launching the editor, running projects, capturing debug output, and managing scenes.
      84
      44 PyPI
      1
      MIT

    TDQS

    B3.3/5.0

    Scored across 22 tools

    Disambiguation3/5

    Several near-overlapping pairs exist: get_debug_output/view_log both retrieve process output, run_project/run_scene and capture_screenshot/capture_scene_screenshot are similar paired operations, though descriptions mostly clarify the differences. get_node_insights is also misleading since it analyzes .gd script files, not scene-tree nodes, even though the description does clarify this.

    Naming Consistency5/5

    All 22 tools follow a consistent snake_case verb_noun pattern (launch_editor, run_project, list_projects, capture_scene_screenshot) with no mixed conventions, vague single-word verbs, or stylistic deviations. Compound forms like update_project_uids and get_godot_version remain within the same predictable pattern.

    Tool Count3/5

    At 22 tools, this sits in the heavy range, and several are ultra-specific (export_mesh_library, load_sprite, update_project_uids) that feel like edge-case additions rather than core workflow tools. However, the server does span project management, scene editing, debugging, and screenshot capture, so most tools have a legitimate place.

    Completeness3/5

    Project discovery, launching, running, debugging, and screenshot verification are well covered, but scene editing has dead ends: create_scene/add_node/save_scene exist with no remove_node or delete_scene counterpart. There is also no script creation or editing despite get_node_insights providing deep GDScript analysis, leaving the authoring surface one-directional.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues