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Adventure

adventure

Generate, load, or list RPG adventure modules and encounters for tabletop game mastering.

Instructions

Generate, load, or list adventure content. Use when: the GM wants a new adventure scaffold, a single encounter, or to load a prepared module. Do NOT use when: recording a story beat — use story (action: record).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
slugNoAdventure module slug (load).
actionYesgenerate, generate_encounter, load, or list.
filterNoOptional genre filter (list).
targetNonovel, codex, or both (generate).
contextNoScene context (generate_encounter).
premiseNoAdventure premise (generate).

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A4.1/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations already indicate readOnlyHint=false and openWorldHint=true, so the description doesn't need to reiterate side effects. It does add some context about generating scaffolds and loading modules, but it doesn't elaborate on state changes beyond what the annotations imply.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences with no redundant fluff. It efficiently conveys the core actions and usage constraints, making it easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With six parameters and multiple action modes, the description provides a high-level overview but doesn't detail which parameters are required for each action or what the output format looks like (no output schema). It's adequate for basic guidance but leaves some ambiguity for complex use cases.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so each parameter already has a description. The tool description adds no extra meaning to the parameters—it only hints at usage scenarios (e.g., 'single encounter' for generate_encounter) without elaborating on parameter interactions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose with specific verbs ('generate, load, or list') and the resource ('adventure content'). It also explicitly distinguishes from the 'story' tool, helping the agent select the correct one.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit usage conditions ('Use when...') and counter-indications ('Do NOT use when...'), including a direct pointer to the alternative 'story' tool. This leaves no ambiguity about when to invoke this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.