Skip to main content
Glama

Related Servers

Alternatives to holonovel

  • F
    license
    B
    quality
    D
    maintenance
    An MCP server that provides 18 tools for dice rolling, luck tests, character management, world state, combat, and save/load, enabling an AI game master to run a solo-play gamebook entirely through deterministic game logic.
    18
    1
    -
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables AI to act as Game Master for tabletop RPGs with deterministic dice, five-tier outcomes, FitD-style stress, combat tracking, clocks, investigations, NPC relationships, and world generation via 134 tools over MCP.
    2
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
    1
    MIT

Related Servers

  • A
    license
    Not graded
    quality
    D
    maintenance
    Enables creation and management of structured game worlds for text adventures and RPGs with character creation, world generation, and natural language interaction through AI integration.
    1
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI narrators to maintain persistent world state for interactive fiction and tabletop play by managing entities, relationships, dice rolls, threads, clocks, and continuity checks.
    MIT
  • F
    license
    Not graded
    quality
    D
    maintenance
    Enables AI assistants to act as RPG Game Masters by managing campaign state including characters, inventory, quests, and logs through MCP tools. Supports campaign mutations and provides both MCP and HTTP API access to RPG session data.
    2
    -

TDQS

A4.2/5.0

Scored across 33 tools

Disambiguation4/5

Tools mostly target clearly distinct subsystems, and descriptions include explicit 'Do NOT use when' routing to adjacent tools. However, the large set of knowledge/lore/belief/perception/corpus/causal tools creates several subtle boundaries that an agent must read carefully.

Naming Consistency4/5

Names are consistently snake_case and mostly follow predictable manage_<domain> or resolve_<system> patterns. A few control/session tools like run_command, respond_decision, and set_badge are reasonable but minor deviations from the dominant convention.

Tool Count2/5

With 33 tools, the surface is heavy for agent selection and exceeds the typical well-scoped range. While the domain is broad, many tools are multiplexed command surfaces, making the set feel overgrown rather than tightly scoped.

Completeness5/5

The surface covers a very wide lifecycle: novel management, world model, characters, NPCs, combat, conditions, factions, vows, story/lore/notes, rulesets, codex, session diagnostics, and undo/redo. No obvious major gaps are apparent for the stated narrative-game domain.

Maintenance

ActivityActive
ResponsivenessNo issues