holonovel
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TDQS
Scored across 33 tools
Tools mostly target clearly distinct subsystems, and descriptions include explicit 'Do NOT use when' routing to adjacent tools. However, the large set of knowledge/lore/belief/perception/corpus/causal tools creates several subtle boundaries that an agent must read carefully.
Names are consistently snake_case and mostly follow predictable manage_<domain> or resolve_<system> patterns. A few control/session tools like run_command, respond_decision, and set_badge are reasonable but minor deviations from the dominant convention.
With 33 tools, the surface is heavy for agent selection and exceeds the typical well-scoped range. While the domain is broad, many tools are multiplexed command surfaces, making the set feel overgrown rather than tightly scoped.
The surface covers a very wide lifecycle: novel management, world model, characters, NPCs, combat, conditions, factions, vows, story/lore/notes, rulesets, codex, session diagnostics, and undo/redo. No obvious major gaps are apparent for the stated narrative-game domain.