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Glama

Related Servers

Alternatives to holonovel

  • F
    license
    B
    quality
    D
    maintenance
    An MCP server that provides 18 tools for dice rolling, luck tests, character management, world state, combat, and save/load, enabling an AI game master to run a solo-play gamebook entirely through deterministic game logic.
    18
    1
    -
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI to act as Game Master for tabletop RPGs with deterministic dice, five-tier outcomes, FitD-style stress, combat tracking, clocks, investigations, NPC relationships, and world generation via 134 tools over MCP.
    2
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  • A
    license
    Not graded
    quality
    B
    maintenance
    Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
    1
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Related Servers

  • A
    license
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    quality
    D
    maintenance
    Enables creation and management of structured game worlds for text adventures and RPGs with character creation, world generation, and natural language interaction through AI integration.
    1
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI narrators to maintain persistent world state for interactive fiction and tabletop play by managing entities, relationships, dice rolls, threads, clocks, and continuity checks.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI agents to run and manage a worldview-agnostic interactive fiction engine, including world initialization, deterministic action resolution, SillyTavern card and lorebook imports, narration context, state tracking, and recaps.
    1
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  • F
    license
    Not graded
    quality
    D
    maintenance
    Enables AI assistants to act as RPG Game Masters by managing campaign state including characters, inventory, quests, and logs through MCP tools. Supports campaign mutations and provides both MCP and HTTP API access to RPG session data.
    2
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TDQS

A4.1/5.0

Scored across 36 tools

Disambiguation3/5

Many near-neighbor tools exist (manage_lore vs manage_corpus vs manage_knowledge vs manage_belief vs manage_note; manage_session vs manage_diagnostics; manage_novel vs manage_archive vs open_session/close_session; manage_scene vs manage_world vs manage_staging). The descriptions do substantial work with explicit 'Do NOT use when' cross-references, so an agent can usually disambiguate, but the sheer density of overlapping knowledge/memory tools means misselection remains plausible.

Naming Consistency4/5

The dominant pattern is manage_<noun> (17 tools) with a small set of verb_noun outliers (run_command, take_turn, open_session, close_session, set_badge, respond_decision, resolve_mechanic). The convention is mostly predictable, though the heavy use of an 'action' parameter inside manage_* tools makes the tool names less informative than they could be.

Tool Count2/5

36 tools is well above the workable range for a single server; many manage_* tools bundle a dozen actions each, so the effective surface is far larger than 36 implies. Several tools (manage_synthesis, manage_knowledge, manage_codex, manage_diagnostics) feel like separate subsystems that could be split or trimmed.

Completeness4/5

Coverage is unusually broad: world, PCs, NPCs, combat, conditions, factions, relationships, lore, beliefs, knowledge, story, vows, countdowns, sessions, archives, rulesets, codex, and synthesis all have lifecycle support. Minor gaps exist (e.g. entity lookup/search is scattered across manage_session.discover and manage_knowledge, with no first-class entity search), but core workflows are covered.

Maintenance

ActivityActive
ResponsivenessNo issues