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unreal_game_status

Check whether the Unreal asset reader is initialized and ready for inspecting or patching Unreal game binaries.

Instructions

Check current state of Unreal asset reader.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.4

TDQS

C2.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It implies a read-only check but says nothing about side effects, whether calling it loads/initializes the reader, what prerequisites exist, or what the result represents — significant gaps for a tool with zero annotation coverage.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single short sentence with no wasted words, but the brevity reflects under-specification rather than tight editing. It is front-loaded but carries almost no information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no annotations, no output schema, and no parameters, the description is the only source of information, yet it does not explain what 'state' is reported, what triggers it, or what a caller should do with the result. It is too thin for the agent to use confidently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes no parameters, so there is nothing for the description to clarify; the baseline for a zero-parameter tool applies. No parameter meaning is omitted because none exists.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The verb ('Check') and object ('state of Unreal asset reader') are present, but 'state' is undefined — it could mean loaded/unloaded, ready/error, or current asset. It is not distinguished from the very similar sibling 'game_status', so an agent cannot tell the two apart from the text alone.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to call this versus 'game_status', 'load_game', 'detect_engine', or the other Unreal asset tools. The agent must guess whether this is a prerequisite check or a standalone diagnostic.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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