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Related Servers

Alternatives to Universal Game Modder

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      A
      maintenance
      Let an AI agent read, write and scan the memory of running processes on Windows, Linux and macOS, Cheat Engine style: value scans, refinement and pointer chains.
      14
      12,947 PyPI
      219
      MIT
    • A
      license
      B
      quality
      D
      maintenance
      Enables AI agents to programmatically control Cheat Engine for memory scanning, editing, cheat table management, and reverse engineering tasks.
      42
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to perform low-level Windows process memory research, including process attachment, memory scanning, reading/writing, pointer chasing, remote code execution, and inline hooking via MCP tools and Lua scripting.
      2
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      An MCP server that exposes dynamic binary instrumentation, memory editing, pointer scanning, and scripting capabilities to AI agents, enabling real-time process inspection and modification.
      MIT

    TDQS

    C2.8/5.0

    Scored across 100 tools

    Disambiguation2/5

    Many tools have overlapping purposes across search, hex, decompilation, and session management. For example, pattern_scan, pattern_scan_all, search_binary_pattern, hex_search, and jar_search_opcodes are all pattern/byte searches, while load_game, open_game, mod_this_game, and detect_engine all initialize game contexts. This creates a high risk of misselection.

    Naming Consistency3/5

    Most names use snake_case with readable prefixes like jar_ and gorebox_, but the verb/noun ordering is mixed: pattern_scan and hex_read are noun-first, while build_and_deploy and find_gameplay_values are verb-first. It is readable but not a single predictable convention.

    Tool Count1/5

    100 tools is an extreme surface for one server, well beyond the 15-tool guideline. The set is bloated with overlapping utilities and multiple engine-specific clusters, making discovery and selection unwieldy.

    Completeness4/5

    The surface covers a broad game-modding lifecycle: engine detection, Unity/Unreal/Godot/JAR analysis, native disassembly, mod generation, compilation, deployment, verification, and repair. Minor gaps exist, such as Godot mod generation/repacking and explicit mod uninstall, but core workflows are covered.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues