Universal Game Modder
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- AlicenseNot gradedqualityBmaintenanceEnables AI agents to detect game engines, inspect and catalog package manifests, extract or decrypt assets from Godot, Unreal, Unity, Electron and Windows PE containers, and scan binaries for AES keys and reverse-engineering evidence over stdio.1MIT
- AlicenseNot gradedqualityCmaintenanceEnables AI agents (and a matching CLI) to inspect native binaries, JavaScript/Electron apps, .NET assemblies, Go/Rust/WASM artifacts, EVM bytecode, SQLite databases, recorded crashes, and websites without source code, explaining how features work and returning the evidence and limitations behind each conclusion. Analysis runs locally, using optional Hopper, Ghidra, or IDA providers for native targets.404,838 npmMIT

PyMemoryEditorofficial
AlicenseAqualityAmaintenanceLet an AI agent read, write and scan the memory of running processes on Windows, Linux and macOS, Cheat Engine style: value scans, refinement and pointer chains.149,628 PyPI226MIT- AlicenseNot gradedqualityCmaintenanceEnables AI agents to locally analyze and reverse engineer binaries through a compact 12-tool MCP interface for triage, function discovery, disassembly/decompilation, cross-references, strings/imports, call graphs, memory reads, annotations, and binary diffs.1MIT
- AlicenseBqualityCmaintenanceEnables agents to explore a static RTTI, call, and cross-reference graph of a game executable, querying functions, classes, vtables, strings, globals and memory through search, disassembly, signature and SQL tools. It also supports a provenance-tracked naming lifecycle where labels are proposed with evidence, reviewed, and ported across game patches.18MIT
- AlicenseNot gradedqualityNot gradedmaintenanceEnables AI agents to inspect and reverse engineer local software targets, including binaries, JavaScript/Electron apps, .NET assemblies, and websites, returning evidence-backed findings for understanding and building similar features.404,838 npmMIT
TDQS
Scored across 100 tools
Many tools have overlapping purposes across search, hex, decompilation, and session management. For example, pattern_scan, pattern_scan_all, search_binary_pattern, hex_search, and jar_search_opcodes are all pattern/byte searches, while load_game, open_game, mod_this_game, and detect_engine all initialize game contexts. This creates a high risk of misselection.
Most names use snake_case with readable prefixes like jar_ and gorebox_, but the verb/noun ordering is mixed: pattern_scan and hex_read are noun-first, while build_and_deploy and find_gameplay_values are verb-first. It is readable but not a single predictable convention.
100 tools is an extreme surface for one server, well beyond the 15-tool guideline. The set is bloated with overlapping utilities and multiple engine-specific clusters, making discovery and selection unwieldy.
The surface covers a broad game-modding lifecycle: engine detection, Unity/Unreal/Godot/JAR analysis, native disassembly, mod generation, compilation, deployment, verification, and repair. Minor gaps exist, such as Godot mod generation/repacking and explicit mod uninstall, but core workflows are covered.