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Glama

game_status

Retrieve the current session state, including loaded game, engine type, cached analysis data, and mod build status, to verify before patching binaries.

Instructions

Get the current session state including loaded game, engine type, cached analysis data, and mod build status.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.4

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses the returned data categories, which is useful behavioral context for a status tool, but it does not explicitly state that it is read-only, has no side effects, or requires no authentication. For a no-parameter getter the risk is low, but the gap prevents a higher score.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence that lists the included state components with no filler. Appropriate size for a zero-parameter status tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the burden of explaining return content, and it does list the main state categories. It is complete enough for a simple status getter, though it could clarify the output format or the distinction from unreal_game_status.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is nothing to document; baseline 4 applies. The description does not need to add parameter meaning.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb ('Get') and resource ('current session state'), and it enumerates the included components (loaded game, engine type, cached analysis data, mod build status). However, it does not distinguish this tool from the sibling unreal_game_status or detect_engine, so sibling differentiation is missing.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use guidance, no mention of alternatives, and no prerequisites. The agent receives no help deciding between this tool and siblings like unreal_game_status or detect_engine.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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