Kick
kickFire the kicker to push or place a held object at soft, medium, or hard strength, then reverse to prevent the magnet from catching a ball that bounces back.
Instructions
Fire the kicker at whatever it's holding ("soft" gently pushes or places it), then back away. Aim at open space first, since balls bounce off things, and make sure no one is in the way. Use look() to check something is in the kicker.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| strength | No | medium | |
| back_away_mm | No | Reverse this far straight after kicking, so the kicker's magnet doesn't catch a ball that rolls or bounces back (0 = stay put) |