get_place_info
Get the place ID, name, and game settings to identify the current Roblox project and its configuration.
Instructions
Get place ID, name, and game settings
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Get the place ID, name, and game settings to identify the current Roblox project and its configuration.
Get place ID, name, and game settings
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden for disclosing side effects, permissions, or errors. It only lists the data fields returned, similar to the name, and does not explicitly state that the operation is read-only or any other behavioral trait.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, front-loaded sentence with no wasted words. It is appropriately sized for a zero-parameter getter, conveying the essential information in a compact form.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema, annotations, or parameters, the description sufficiently lists the return fields (ID, name, game settings). While it does not describe response structure or error handling, the tool's simplicity makes this adequate.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so schema coverage is trivially complete. The description adds no parameter details, but none are needed. Baseline 4 applies for 0-parameter tools.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Get' with a clear resource 'place' and enumerates the exact fields returned (ID, name, game settings). This distinguishes it from sibling tools like get_class_info or get_attributes.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives. There is no mention of conditions, exclusions, or related tools, leaving the agent to infer usage from the name alone.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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