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Roblox Studio MCP Server

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    TDQS

    B3.1/5.0

    Scored across 52 tools

    Disambiguation2/5

    Many tools have overlapping purposes: get_file_tree, get_project_structure, get_instance_children, and get_descendants all return hierarchy information; search_files, search_objects, and search_by_property all find instances. get_attributes/get_attribute and get_file_tree/get_project_structure are easy to confuse, making selection error-prone.

    Naming Consistency4/5

    Naming is mostly consistent with snaking_case verb-noun pairs like get_instance_properties, set_property, create_object, delete_object. Minor deviations exist such as smart_duplicate, mass_get_property, and execute_lua, but the pattern is largely predictable.

    Tool Count2/5

    52 tools is excessive for a single MCP server. While Roblox Studio has broad functionality, many tools are near-duplicates (e.g., create_object vs create_object_with_properties vs mass_create_objects vs mass_create_objects_with_properties; get_attributes vs get_attribute).

    Completeness4/5

    The tool set is extensive, covering object lifecycle, hierarchy exploration, scripting, attributes, tags, selection, terrain, and physics operations. Missing pieces like file management or publish workflow are minor given the Studio automation focus.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues