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EL4CTEO

Roblox Studio MCP

Roblox Studio MCP

MCP server for Roblox Studio: 29 tools over a push-based bridge, batched writes that undo as one step, editor-safe script edits. MIT.

The Studio MCP panel, showing calls and their latency

Install

1. The Studio plugin

npx -y @el4cteo/rbx-studio-mcp --install-plugin

Or download StudioMCP.rbxmx from Releases into your Studio plugins folder.

2. The server, in whichever client you use:

claude mcp add roblox-studio -- npx -y @el4cteo/rbx-studio-mcp
codex mcp add roblox-studio -- npx -y @el4cteo/rbx-studio-mcp
{
  "mcpServers": {
    "roblox-studio": {
      "command": "npx",
      "args": ["-y", "@el4cteo/rbx-studio-mcp"]
    }
  }
}
{
  "mcpServers": {
    "roblox-studio": {
      "command": "npx",
      "args": ["-y", "@el4cteo/rbx-studio-mcp"]
    }
  }
}
{
  "mcpServers": {
    "roblox-studio": {
      "command": "npx",
      "args": ["-y", "@el4cteo/rbx-studio-mcp"]
    }
  }
}
{
  "mcpServers": {
    "roblox-studio": {
      "command": "npx",
      "args": ["-y", "@el4cteo/rbx-studio-mcp"]
    }
  }
}
{
  "servers": {
    "roblox-studio": {
      "type": "stdio",
      "command": "npx",
      "args": ["-y", "@el4cteo/rbx-studio-mcp"]
    }
  }
}
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "roblox-studio": {
      "type": "local",
      "command": ["npx", "-y", "@el4cteo/rbx-studio-mcp"],
      "enabled": true
    }
  }
}

3. Open Studio and accept the 127.0.0.1 prompt — the plugin connects automatically. Verify with studio_status.

4. debug additionally needs Debugger Luau API in File → Beta Features, plus a Studio restart. Nothing else requires it.

The Debugger Luau API beta feature toggle in Studio

Port defaults to 44755 — change with --port or ROBLOX_STUDIO_MCP_PORT, and match it in the plugin widget. Loopback only.

Related MCP server: Roblox Studio MCP

Multiple agents

Register the server in as many clients as you like — the plugin connects out to one port, the first server owns it and the rest proxy through. No configuration, no second Studio connection.

Each agent keeps its own target (set_active_studio is per client), so two agents can work on two open places and neither can retarget the other. Pass studioId on a single call to reach elsewhere without changing your default.

Subagents share their parent's connection and therefore its target — a subagent calling set_active_studio silently retargets its parent. Give subagents an explicit studioId per call.

Tools

Session

studio_status list_studios set_active_studio

Discover

tree inspect find api

Scripts

script_read script_edit script_grep script_create

Instances

create modify delete move

World

geometry assets collision undo

Run & debug

playtest execute_luau character input console debug performance

Look

screenshot viewport device

Gotchas: during a playtest two sessions connect — pass studioId explicitly and use the edit session for anything that must persist. device emulation persists until device op="stop".

Batching

Every write tool takes an array — ten script edits or two hundred deletions is one call.

tool

takes

cap

create

instances, each nesting children to any depth

100

modify

entries, each with an unlimited list of paths

100 entries

delete

paths

200

move

moves

200

script_edit

edits, across any number of scripts

50

script_create

scripts

50

inspect

paths

50

input

input steps, delivered in order

40

modify caps entries, not targets — one entry can anchor five hundred parts, so pair it with find to change a whole place in one call.

Each batch is a single ChangeHistoryService recording: one Ctrl+Z. Batches are all-or-nothing — everything is transformed in memory first, so a failed match leaves the place untouched.

Parallel tool calls also work (responses are keyed by request id), but prefer a batch: N parallel calls are N round trips and N undo steps, a batch is one of each.

Compared to what else exists

tools

transport

editor-safe writes

undo recording

live API dump

licence

this

29

SSE push

yes

yes

yes

MIT

Roblox built-in

~27

stdio

partial

n/a

closed source

Chrrxs

~40

poll

no

partial

no

MIT

drgost1

51

poll 500 ms

no

yes

no

MIT

boshyxd

43

long-poll

no

no

no

MIT (archived)

Roblox/studio-rust-mcp-server

2

HTTP

no

no

no

MIT (superseded)

  • Push, not poll — 50 sequential round trips: 13.6 ms mean vs 25.8 ms, 12.8 ms median vs 29.9 ms (node scripts/latency.mjs --count 50 --compare).

  • Safe script editsScriptEditorService:UpdateSourceAsync, not script.Source; your unsaved editor buffer survives.

  • ~16k tokens of schema against 43–51 tools elsewhere. Cursor-paged, capped, detail: concise | standard | full.

  • Live API dump — property typos get suggestions (AnchorredAnchored).

Not built here: terrain, AI mesh and material generation.

Security

Binds 127.0.0.1, rejects Origin, and requires a header a browser cannot set cross-origin — closing the DNS-rebinding hole. HTTP permission is granted per plugin and per URL, so your experience's "Allow HTTP Requests" setting is untouched.

Development

npm install
npm run build          # TypeScript -> dist/
npm run build:plugin   # plugin/src -> build/StudioMCP.rbxmx
npm run install:plugin # build + copy into the Studio plugins folder
npm test               # plugin (Luau) + bridge (Node) tests

Needs luau, luau-compile and luau-analyze from the Luau releases on PATH or in tools/.

evals/ holds ten questions answerable only by driving a real Studio session — see evals/README.md.

Licence

MIT.

Install Server
A
license - permissive license
A
quality
A
maintenance

Maintenance

Maintainers
Response time
0dRelease cycle
10Releases (12mo)
Commit activity

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