Skip to main content
Glama
EL4CTEO

Roblox Studio MCP

List connected Studios

list_studios
Read-onlyIdempotent

Identify every connected Roblox Studio window, including its place name, transport mode, and active state, to resolve ambiguous tool targets when multiple studios are open.

Instructions

Lists every Roblox Studio window currently connected to this server, with its studioId, place name, transport (sse or poll), when it connected, and which one is active.

Call this whenever a tool reports AMBIGUOUS_STUDIO, and whenever the user refers to 'the other place' or 'my other window'. With a single Studio open every other tool targets it automatically, so you can skip it then.

Nothing is targeted by default when several are connected: pick one with set_active_studio, or pass studioId to a single tool call to act on one place without changing the default.

Each Studio is queried live, so placeName is the published name the user would recognise. A place never saved to Roblox has no published name and falls back to its data model name ('Place1').

context matters more than it looks. Pressing Play adds a second entry for the playtest's server — same place, same name, same id as the editor session. Instances created or changed in a 'playtest' context are thrown away the moment the user stops, so building there looks like it worked and then vanishes. Target 'edit' unless the user specifically wants to inspect or affect the running game.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already mark readOnly, idempotent, non-destructive. The description adds crucial behavioral nuances not captured in annotations: 'Each Studio is queried live, so placeName is the published name,' and the playtest context explanation that a second entry appears and its changes are thrown away. It also clarifies that 'no Studio is targeted by default when multiple are connected,' which is a behavioral surprise. No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is somewhat long but well-organized into four paragraphs that each serve a purpose: listing result details, usage guidance, default targeting, and the playtest caveat. It front-loads the main action and then adds usage nuances. No redundant filler, though it could be tightened slightly. Still, for a tool with multiple gotchas, the length is justified.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given there is no output schema, the description does the job of explaining return values. It covers the fields returnedholistically. It also covers edge cases (never-saved place name, playtest context) that are essential for correct interpretation. It clearly distinguishes when to use this vs set_active_studio. Fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

There are zero parametersaine; schema description coverage is 100%. The description explains the output structure and the meaning of each field (studioId, placeName, transport, connected time) and the context field. Since there are no params, the description is the sole source of semantic meaning, and it fully explains the tool's behavior.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description begins with a precise verb and resource: 'Lists every Roblox Studio window currently connected to this server,' then enumerates the exact fields returned (studioId, placeName, transport, connection time). It differentiates from siblings like set_active_studio and studio_status by explaining its role in discovery and the default targeting behavior.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly states when to call it: after AMBIGUOUS_STUDIO, or when the user references 'the other place'/'my other window'. It also tells when NOT to call it (single Studio open, because others auto-target), and describes the workflow: default is no targeting, so pick with set_active_studio or pass studioId. This is clear decision guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/EL4CTEO/rbx-studio-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server