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Roblox Studio MCP

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      Enables AI agents to drive a running Roblox Studio in real time over a single WebSocket, executing whole Luau programs, installing in-engine controllers, hot-patching scripts during live playtests, and receiving errors, assertions and other events as pushes. It also reaches Roblox Open Cloud for the open place and answers visual questions via a vision sidecar, exposing all of this through nine MCP tools.
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      Enables AI assistants to explore, edit, and automate Roblox Studio sessions locally, including browsing instance hierarchies, reading and modifying scripts, manipulating properties, creating instances, building terrain, and running playtests.
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      Enables AI agents to control Roblox Studio by launching/closing it, opening places, executing Luau, building scenes, scripts, and GUI, inserting Toolbox assets, and running Play Solo/Run playtests. It also supports scene inspection, property editing, output reading, and undo/redo of agent actions.
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    • A
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      Enables AI assistants to control Roblox Studio by running Luau code, creating and editing instances, reading the scene tree, and managing scripts via an MCP server with a long-polling plugin bridge.
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    TDQS

    A4.3/5.0

    Scored across 35 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes and the descriptions actively disambiguate closely related pairs (tree vs find, inspect vs api, script_read vs script_grep, character vs input). There are a few genuine overlaps — `viewport` includes a `raycast` while `collision` also offers `cast`/`overlap`, and `performance`'s scene/audit functions brush against `inspect` — but the docs explain when to prefer each, so an agent can usually choose correctly.

    Naming Consistency4/5

    There is a coherent two-tier convention: atomic instance operations use verbs (create, modify, delete, move, inspect, find) and feature umbrellas use nouns (audio, terrain, collision, datastore, assets, universe), with verb_noun compounds for script tools (script_read, script_edit, script_create). It is readable and predictable, though the noun/verb split means it is not a single uniform pattern.

    Tool Count3/5

    35 tools is on the heavy side for the recommended 3-15 band, but each is an umbrella holding many sub-operations via `op`, so the count understates the true surface. The breadth of domain (scene editing, scripts, playtesting, publishing, datastores, audio, terrain, assets, generation, sync) makes it defensible, yet it still feels dense enough to burden selection.

    Completeness5/5

    The surface is remarkably complete: full instance CRUD plus hierarchy/move, script read/edit/grep/create with filesystem sync, playtest lifecycle with console/input/character/debug/performance, undo, and out-of-place domains (datastore, audio graph, terrain, assets/publish, geometry booleans, mesh generation). Almost every lifecycle stage of building, testing and shipping a Roblox experience is covered with no obvious dead ends.

    Maintenance

    ActivityActive
    ResponsivenessResponsive