Roblox Studio MCP
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- AlicenseAqualityBmaintenanceEnables AI agents to drive a running Roblox Studio in real time over a single WebSocket, executing whole Luau programs, installing in-engine controllers, hot-patching scripts during live playtests, and receiving errors, assertions and other events as pushes. It also reaches Roblox Open Cloud for the open place and answers visual questions via a vision sidecar, exposing all of this through nine MCP tools.91MIT
- AlicenseNot gradedqualityCmaintenanceEnables AI assistants to explore, edit, and automate Roblox Studio sessions locally, including browsing instance hierarchies, reading and modifying scripts, manipulating properties, creating instances, building terrain, and running playtests.665 npmMIT
- AlicenseBqualityCmaintenanceEnables AI agents to control Roblox Studio by launching/closing it, opening places, executing Luau, building scenes, scripts, and GUI, inserting Toolbox assets, and running Play Solo/Run playtests. It also supports scene inspection, property editing, output reading, and undo/redo of agent actions.5016 npmMIT
- AlicenseAqualityCmaintenanceEnables an AI agent to drive Roblox Studio, including running Luau code, syncing Rojo projects, starting solo or multiplayer play tests, and retrieving logs, screenshots, and GUI information.11MIT
- AlicenseNot gradedqualityAmaintenanceEnables AI assistants to control Roblox Studio by running Luau code, creating and editing instances, reading the scene tree, and managing scripts via an MCP server with a long-polling plugin bridge.MIT
- FlicenseNot gradedqualityCmaintenanceEnables AI agents to interact with Roblox Studio via a token-efficient MCP server, live two-way script sync, and zero-friction plugin setup.-
TDQS
Scored across 35 tools
Most tools have clearly distinct purposes and the descriptions actively disambiguate closely related pairs (tree vs find, inspect vs api, script_read vs script_grep, character vs input). There are a few genuine overlaps — `viewport` includes a `raycast` while `collision` also offers `cast`/`overlap`, and `performance`'s scene/audit functions brush against `inspect` — but the docs explain when to prefer each, so an agent can usually choose correctly.
There is a coherent two-tier convention: atomic instance operations use verbs (create, modify, delete, move, inspect, find) and feature umbrellas use nouns (audio, terrain, collision, datastore, assets, universe), with verb_noun compounds for script tools (script_read, script_edit, script_create). It is readable and predictable, though the noun/verb split means it is not a single uniform pattern.
35 tools is on the heavy side for the recommended 3-15 band, but each is an umbrella holding many sub-operations via `op`, so the count understates the true surface. The breadth of domain (scene editing, scripts, playtesting, publishing, datastores, audio, terrain, assets, generation, sync) makes it defensible, yet it still feels dense enough to burden selection.
The surface is remarkably complete: full instance CRUD plus hierarchy/move, script read/edit/grep/create with filesystem sync, playtest lifecycle with console/input/character/debug/performance, undo, and out-of-place domains (datastore, audio graph, terrain, assets/publish, geometry booleans, mesh generation). Almost every lifecycle stage of building, testing and shipping a Roblox experience is covered with no obvious dead ends.