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Roblox Studio MCP Server

get_file_tree

Retrieves Roblox Studio instance hierarchy as a tree structure using dot notation paths, starting from game root or specified instance.

Instructions

Get the Roblox instance hierarchy tree from Roblox Studio. Returns game instances (Parts, Scripts, Models, Folders, etc.) as a tree structure. NOTE: This operates on Roblox Studio instances, NOT local filesystem files.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathNoRoblox instance path to start from using dot notation (e.g., "game.Workspace", "game.ServerScriptService"). Defaults to game root if empty.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the burden. It adds a critical behavioral note ('NOT local filesystem files'), preventing a common misuse, but does not disclose side effects (likely none) or error behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, with the caveat front-loaded in a NOTE. Every word contributes to clarity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple read-only tree retrieval with one optional parameter, the description provides sufficient context about the return type (tree structure) and operating scope. It doesn't detail the tree format, but no output schema exists, so it would benefit from a bit more, but it's adequate.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with a clear description for the 'path' parameter. The tool description adds no additional parameter information, so the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool retrieves a Roblox instance hierarchy tree, specifying the resource ('game instances') and that it operates on Studio instances rather than filesystem files, which differentiates it from sibling tools like get_project_structure.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives context for the tool's operating domain (Roblox Studio) but does not explicitly state when to use it over alternatives such as get_instance_children or get_descendants, nor any exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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